Maraudon vanilla guide

Maraudon vanilla guide DEFAULT

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Quest:Neutral[The Pariah's Instructions]starts and ends with [Centaur Pariahs]in [Desolace]. Requires level 40 and is shareable.
Objective:Obtain [Amulet of Union].
Note I:Kill [The Nameless Prophet]and loot [Amulet of Spirits].
Note II:Use [Amulet of Spirits]on [Spirit of Kolk]near the portal room, kill him and loot [Gem of the First Khan].
Note III:Use [Amulet of Spirits]on [Spirit of Gelk]outside the purple entrance, kill him and loot [Gem of the Second Khan].
Note IV:Use [Amulet of Spirits]on [Spirit of Magra]outside the orange entrance, kill him and loot [Gem of the Third Khan].
Note V:Use [Amulet of Spirits]on [Spirit of Maraudos]inside the purple entrance, kill him and loot [Gem of the Fourth Khan].
Note VI:Use [Amulet of Spirits]on [Spirit of Veng]inside the orange entrance, kill him and loot [Gem of the Fifth Khan].
Note VI:Join all the gems together for [Amulet of Union].
Gains:1 Gold40Silver| Experience
Reward:[Mark of the Chosen]
Sours: https://wowclassic.pro/quests/maraudon/

1. Maraudon Introduction

Posté le 05/07/

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Protected by the fierce Maraudine centaur, Maraudon is one of the most sacred sites within Desolace. The great temple/cavern is the burial place of Zaetar, one of two immortal sons born to the demigod, Cenarius.

Legend holds that Zaetar and the earth elemental princess, Theradras, sired the misbegotten centaur race. It is said that upon their emergence, the barbaric centaur turned on their father and killed him.

Introduction:

  • Minimun Level: 30
  • Advised Level:
  • Number of players: 5
  • Faction: Contested
  • Maraudon Introduction

    Some believe that Theradras, in her grief, trapped Zaetar's spirit within the winding cavern - used its energies for some malign purpose. The subterranean tunnels are populated by the vicious, long-dead ghosts of the Centaur Khans, as well as Theradras' own raging, elemental minions.

    2. Quest list for Maraudon

    3. Best loot in Maraudon

    This instance has a lot of good drops, but some of them are pretty rare.  We suggest that after you're done with quests portalling straight to Princess to do landslide, princess, rotgrip, and tinkmaster for the best drops.  For you casters out there I haven't seen a lot of cloth drops, but there are a lot of nice +stat items and swords/daggers.

    loot

    In this instance, all classes will find their happiness there! A lot of equipment is waiting for you to make you even stronger! 

    4. Dungeon Entrance:

    Razorfen Downs (abbreviated RFD) is a 5-player group dungeon in the Southern Barrens, intended for players level 36 – It is located east of the main path, just north of the Great Lift leading down to Thousand Needles

    There are two separate entrances to the instance itself: one pathway lined with orange crystals, and another with purple. The entire instance can be accessed, however, once you are inside. Once you're able to acquire a Scepter of Celebras, you'll be able to create a portal that leads to the base of Earth Song Falls, another section of Maraudon.

    Check out the pictures below. Follow the yellow mark to get in.
    wow entrance maraudon

    5. Maraudon : Bosses location

    As mentioned previously, Maraudon is divided into 3 entrances: the purple one on the left, the orange one on the right and the middle entrance. Depending on your gear requirements, you will need to choose the right entry to be able to fight the bosses because you will not be able to kill the bosses in the entrance you didn't choose. So look with your group and agree on the entrance choice.

    Discover without further delay the complete list of encounters considered important in this instance!

    Enemy Level Range:  elites.

    Bosses List

    Orange Entrance:

    Purple Entrance:

    Earth Song Falls:

    boss Maraudon

    If you enter through the purple or orange entrances: It will take between 1h15 - 1h

    If you use sceptre de Célébrités to be teleported directly to the middle of the instance (crossroad between the purple and orange part): count 30 - 45 minutes depending on your group.

    Maraudon boss location

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    Sours: https://www.wowisclassic.com/en/dungeon-guide/maraudon/
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    4. Prineville sheriff department
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    Maraudon Dungeon Guides Hub

    The entrance to Maraudon is located in Desolace (30,62). Once you enter the temple doors that mark its outer entrance, follow the linear path through the caves until you reach a zone with three forking paths.

    2.

    Unlocking the Inner Maraudon Shortcut

    By following and completing the Scepter of Celebras IconScepter of Celebrasquestline, you are able to open a portal directly to Inner Maraudon, near a small altar inside the alcove behind the middle path of the fork.

    This quest will force you to explore Maraudon throughly before you are able to skip the initial parts, and is well worth completing, as Inner Maraudon is where the best loot is, and the best farming opportunities reside.

    Maraudon is a place of strong mystical energy, being the home, temple, and birthplace of the Centaur race. Earth Elementals, Demons and sentient hostile plants of all kinds also reside here. The final boss of the dungeon is Princess Theradras, the Old God corrupted daughter of Therazane the Stonemother and Zaetar, first son of Cenarius. She is also the mother of the Centaur Race, which further explains their sacred, spiritual reverence for Maraudon.

    Foulspore Cavern is known as the "Orange wing" of Maraudon and is home to many hostile plants, dryads, and other forces of nature. You will face Noxxion and Razorlash before reaching the end of this dungeon's winding path.

    The Wicked Grotto is known as the "Purple wing" of Maraudon and is held by a group of demonic satyrs led by Lord Vyletongue. You will be fighting his minions and some corrupted treants throughout this zone.

    The final wing, Earth Song Falls, is known as the "Inner Wing". It contains the hideout of Tinkerer Gizlock, Landslide's cave, the throne of Princess Theradras, and the lake where Rotgrip swims freely. Overall, you will be finding a vibrant, lush ecosystem, full of Earth Elementals and beast enemies.

    We have put together a complete guide for Maraudon's quests, which explains where to get them and what to do in order to complete each of them.

    • 25 Oct. Page added.
    Sours: https://www.icy-veins.com/wow-classic/maraudon-dungeon-guides-hub
    Scepter of Celebras Guide - Classic WoW (Maraudon Princess Runs)

    [] Jame’s Maraudon Guide

    Jame’s Maraudon Instance Guide

    Introduction

    Maraudon is a beautiful instance located in Desolace, it is made for a group of 5 players and can be very rewarding when done the right way. It is quite a big instance but the cool thing is that you can do half of it (takes about 3 hours) and the other half another day without having to clear all the way again. Basically the first half of the instance is where you will find and complete the quest that rewards you with the Scepter of Celebras. Right-clicking the scepter will teleport you directly to the 2nd half of Maraudon, where the strongest boss mobs are (and where the best loot is, mostly). Thus making Maraudon a very interesting instance that you can run several times until you got all the rewards you want from it! Follow this guide, and you will.


    Level recommended

    • For the first half: 47+
    • For the 2nd half: 49+

    Overall, if you want to be able to kill everything including the last bosses, try to have everyone level 49+, besides the main healer of course, who can be a tad lower.

    Group compostion

    1. Healer: Priest or restoration specced druid
    2. Tank: Warrior > Paladin/druid bear
    3. AE class: Mage is the best choice followed by warlock. Try to have one of these, it will really help.
    4. Try to keep it down to two melee classes (Warrior + Rogue for exemple). Maraudon is not so melee friendly, several mobs (like the Princess) are tough for melees.
    5. You MUST have at least one range attack class (Mage, Warlock, Hunter, Shaman, Druid/Priest if they aren’t your main healer). The Creeping Sludges will require kiting (will explain that in detail), so you need at least 1 range attack class, preferably two.

    Quest gathering

    Alliance:

    • [42] Shadowshard Fragments [Shareable] From Archmage Tervosh at Theramore Keep in Dustwallow Marsh.
    • [47] Vyletongue Corruption [Not Shareable] From Talendria at Nijel’s Point in Desolace. This quest has been made easier since patch , so go for it.
    • [51] Corruption of Earth and Seed [Shareable][Main Quest] From Keeper Marandis at Nijel’s Point in Desolace.

    Horde:

    • [42] Shadowshard Fragments [Shareable] From Uthel’Nay at the Valley of Spirts in Orgrimmar.
    • [47] Vyletongue Corruption [Not Shareable] From Vark Battlescar at Shadowprey Village in Desolace. This quest has been made easier since patch , so go for it.
    • [51]Corruption of Earth and Seed [Shareable][Main Quest] From Selendra south of Shadowprey Village in Desolace.

    Both:

    • [47] Twisted Evils [Shareable] From Willow in at Kormek’s Hut in Desolace (62,39), northeast of the Kodo Graveyard.
    • [48] The Pariah’s Instructions [Not Shareable] From Centaur Pariah in Desolace. He wanders from (50,86) to (43,84), that’s in between the Gelkis Village and Mannorok Coven.

    Where is Maraudon?

    Before going in:

    I’d suggest binding yourself in Desolace. At Nijel’s Point for Alliance, at Shadowprey Village for Horde. The only way out of Maraudon when you are deep in is to use hearthstone, mage portal or death. So it’s much more convenient to hearthstone to desolace so you can turn in your quests after you are done with Maraudon.

    Alliance: From Nijel’s Point go southwest until the entrance to the Valley of Spears (40,60), which is located west of the Kodo Graveyard. Go through the valley of spears until (38,57), there stands the gate to Maraudon.

    Horde: Go east from Shadowprey Village until (29,74), then go north and through the Valley of Spears until (31,61). There stands the meeting stone and the entrance to Maraudon further up.

    Walkthrough

    1. The Amulet of Spirits and the 1st Kahn

    After entering the gates of Maraudon, go through the first tunnel until you find a centaur with the name « The Nameless Prophet ». Kill him and loot the Amulet of Spirits from him. You can find The Nameless Prophet anywhere between the entrance and the fork to the crystal tunnels. As soon as you kill The Nameless Prophet he respawns instantly somewhere else.

    Put the Amulet of Spirits on a hotkey.

    Then go further in and you’ll be at the first fork. To the left you’ll see purple crystals, to the right orange crystals, and straight ahead is an arch with 2 centaur statues. Go straight ahead until you find a non agressive centaur named Spirit of Kolk. Use the Amulet of Spirits on him, this will make him agressive, kill him and loot the Gem of the First Kahn.

    Note: Behind Kolk is a room with a pedestal. It’s on this pedestal that you have to stand and click on your Scepter of Celebras to be teleported to the 2nd half of Maraudon. But you don’t have the scepter&#; yet

    2. The Orange crystal path

    Go back to the fork and this time go to the tunnel with the orange crystals, in the first cave you’ll find a friendly NPC centaur named Cavindra, get the quest [49] Legends of Maraudon from her. It is the quest which allows you to forge the Teleport Scepter I told you about before.

    Just a bit further in and around the corner to the left you’ll find a red pool, if you want to do the quest [47] Vyletongue Corruption, fill up the Cerulean Vial you should have in your inventory (a black potion looking thingy).

    Then from the red pool, if you look in the northeast direction, you’ll be facing two ways: one to the right going down, and one to the left going slightly up. Take the left one, and go to the end of it (39,57), you’ll find the 3rd Kahn there next to a big crystal. Use the Amulet of Spirits on him, kill him and loot the Gem of the 3rd Kahn. From the big crystal look towards the east and you should see a tunnel. Go through this tunnel you’ll find the instance portal quickly, zone in.

    Now you should follow the orange path (path 1 on the map)

    3. To Noxxion

    After zoning in, start clearing your way towards the area where Noxxion is.
    It’s time for your group to take a decision: Do the quest [47] Vyletongue Corruption or not? It’s optional, but this quest has been made much easier since patch , so you should go for it for some easy extra xp reward.

    If your group decided to do the [47] Vyletongue Corruption quest, you should be looking for little plants looking like this:

    You just have to stand next to one and right-click your Cerulean Vial. These plants are only found on this side of the instance, from here until the poison falls. Everytime you cleanse a plant, 3 elementals will spawn, they are not elite so it’s really easy to deal with them.
    Basically you have to find 8 of these red plants and do that 8 times to complete the quest, and the whole group gets a quest update for each plant.

    On your way down you’ll most likely find the 5th Kahn sooner or later, kill him and loot the Gem of the 5th Kahn.

    At some point you’ll face the following mobs:

    If you don’t read the following, your group will be destroyed.

    Info:Creeping Sludges come in packs of 2, 3 or 4, they must NOT be melee’d. They pulse a dmg poison area attack every 2 seconds to anyone that is in close to them. So imagine 3 of these in a bunch, pulsing dmg every 6 seconds on all of your melees.

    How to: Let your mage or warlock do the initial pull with an AoE (Blizzard, Rain of Fire for exemple). The Creeping sludges walk extremely slow, they can be easily kited. (To kite something means to kill it without ever being in melee range, using ranged attacks). Basically have all your classes with range attacks use them (shaman shocks, hunter bow shots, etc) while running these Creeping Sludges in a large circle. This of course means you’ll have to have cleared a rather large space before pulling.

    They are actually very easy to kill once your group knows the drill, just don’t let them get close to you and fire at will!

    Once the creeping sludges are split, your melees can go chase one (only if it’s far away enough from the others) and melee it fast, if they get low on health they can move away and wait for a heal.

    So that’s how you deal with Creeping Sludges

    Normally, there is only 4 Creeping sludges on your way to the larva spewer, and you should be able to get them by pairs if you pull smart.

    After you got those 4 Creeping Sludges clear, take the tunnel to the left and you should be in the room with the Larva Spewer. Pull the two Barbed Lashers in the way and also wait on the centaur patrol if you didn’t catch it yet. (2 elite centaurs, which are humanoids so they can be crowd controlled).

    You’ll be facing a swarm of non-elite larvas and a Larva Spewer. The Larva Spewer spews an elite larva and keeps respawning it so it’s useless to kill the elite larva, just let it wander away. When the elite larva is away, pull the small larvas and AE the hell out of them while one person (a melee preferably) goes to the larva spewer and destroys it. (Takes a click and 5 seconds channeling without being interrupted).
    One word about AE though, if you have a mage and if that mage uses his/her AE effects like Arcane Explosion in order to kill the bunch of larvas, the mage will take A LOT of damage. So make it clear with your healer that while the mage is using AE on the larvas he needs to be perma spam healed with fast heals and preferably shielded (with PW:S). This is really essential, your healer must pay full attention, he can’t be watching TV and start healing after 30 seconds&#; the mage will loose health rapidly, so brief your healer well.

    Once you got the Larva Spewer destroyed, clear your way down to Noxxion.

    Noxxion is the toughest boss of the first half of Maraudon, but he’s actually quite easy if you got a sharp mage (or warlock) and a decent healer.
    Here’s how the fight should go:

    • Tank charges Noxxion and everyone starts damaging him
    • After about 10 seconds, Noxxion will split into 8 Noxxion Spawns. Your healer (who should be standing back) must shield the mage/warlock immediatly and then focus on healing him. The mage/warlock should immediately start to AE the spawns, the rest of the group must of course help with any ae attack they got.
    • Once the spawns are dead, Noxxion will repear, your tank must try to get aggro on it as best as he can, and others should use their long cooldown damage abilities at this point. If your group has sufficient dps, Noxxion will die before he gets to split up a second time. If he does split up again, well don’t panic, just repeat what you did before and clear the spawns.

    Key to this fight is to make sure your healer is standing away from Noxxion when he splits up, so as to not get the initial swarm of elementals, and the rest of the group must get those spawns dead as fast as possible. AEs are of course the best way.

    Noxxion mostly drops nature resist gear, but if you are lucky (15% chance) he can drop this very nice caster wand:

    Here is the nature resist gear, for the Ahn’Qiraj lovers:

    Most importantly, don’t forget to loot the Celebrian Rod from Noxxion. Congratulations, your Scepter of Celebras is 1/3 complete!

    4. To Razorlash (Optional)

    Don’t bother with Razorlash unless you are interested in one of the following drops, it’s mostly Nature Resist gear, for those who plan to go to Ahn’Qiraj later on, this should be interesting:

    If you decide to skip Razorlash, go to the next paragraph. If you decide to go for Razorlash, there isn’t much you need to know besides:

    If you encounter pulls consisting of 3 Constrictor Vines and 1 Barbed Lasher, make sure you kill the Barbed lasher first, they are really annoying with their AE knockdown ability.

    Besides this, there’s no real difficulty going to Razorlash, who’s also quite an easy kill. Send tank in, heal tank, dps Razorlash until hit points = 0%. That’s it

    5. To the Violet Crystal Path

    Go backtrack, zone out of the instance, go back to the fork but this time go through the violet crystal tunnel. At the first fork go right, you’ll find the other instance portal, don’t get in though yet. On the opposite side of the instance portal you’ll see a bridge with two blue flames, go over the bridge, after the bridge go left and then a u-turn left again down a small slope which takes you to another bridge (a smaller one). At the other hand of the bridge you’ll find a small shrine, and the 2nd Kahn. Kill it and loot the Gem of the 2nd Kahn.

    Before you go to the instance portal we passed on the way, kill Shadowshard Smashers or Shadowshard Rumblers (those rock elementals) in the violet crystal cavern until you got 10 Shadowshard Fragments. It’s a very quickly done quest as the elementals always drop a fragment, and the whole group can loot it!

    When you’re done with that, zone in the instance. You should follow the violet path (Path 2 on map)

    6. To Lord Vyletongue

    The way to Lord Vyletongue shouldn’t be a problem. The hardest pulls you’ll meet consist of 2 Satyrs (elite) and 4 Imps (non-elite). Let your warrior charge a Satyr and then your casters should go in and AE the imps.

    On your way to Lord Vyletongue, you should find the 4th Kahn. Kill it and loot the Gem of the 4th Kahn. Open your inventory and right click one of the gems, they will assemble into the Amulet of Spirit and forge the Amulet of Union. You just completed the quest [48] The Pariah’s Instructions (and made some space in your bags by getting rid of the 5 gems).

    When you are in front of Lord Vyletongue’s building, don’t rush in carelessly, there are 2 stealthed satyrs guarding it’s entrance, pull them and kill them. Then the only thing you’ll be facing will be Lord Vyletongue and his two stealthed guards (those you’ll have to fight at the same time as Lord Vyletongue).

    Lord Vyletongue is actually a pretty easy fight. If you got a warlock, banish one of the satyrs, kill the other satyr and then kill Lord Vyletongue. If you don’t have a warlock, just kill the two stealthed satyrs first and then deal with Lord Vyletongue.

    The best way to deal with this battle is to kill the stealthed guards first while your tank is on Lord Vyletongue. Lord Vyletongue actually doesn’t hurt that much but is annoying to kill because he teleports about. So save him for last.

    Loot the Celebrian Diamond from him, thus making your Scepter of Celebras 2/3rd complete. Lord Vyletongue can also drop some interesting items:

    7. Celebras the Cursed

    After Lord Vyletongue, keep going until you reach the point marked as « drop off » on the map. You’ll have to go through a couple more of those « creeping sludge pulls », but it shouldn’t be a problem for your group anymore. If you are lucky on your way to the drop off, you might find Meshlok the Harvester, he is a rare spawn, he looks like a cavern lurker (those ugly treant looking things) and he wanders in the yellow waters before the drop off, as shown on the map. He can drop some good stuff:

    Including a decent NR piece:

    Sadly he’s not there most of the time, but anyway, time to move on.
    Go to the « drop off » point and jump down, you might aggro a cavern lurker when jumping down, kill it while staying close to the waterfall. Go west while staying close to the southern wall, you can skip several thrash pulls this way. Keep going until you see Celebras the Cursed.

    Celebras the Cursed is guarded by 3 non-elite treants, and during the fight he will attempt to summon more treants. Thankfully Celebras can be interrupted, counterspelled and stunned. So make sure everyone in your group uses their spell interrupting abilities on Celebras so he doesn’t get to summon more treants, or you will be swarmed.

    No matter what, ignore the treants and just kill Celebras the Cursed as fast as possible, then kill the treants with AEs.

    Celebras the Cursed can drop the following items:

    Including a nature resist piece:

    After Celebras is defeated, he will reappear as a non agressive NPC named Celebras the Redeemed, talk to him, go through his dialogue, take his quest, watch him walk to the altar and forge the Scepter of Celebras, complete the quest and voila!

    You now got your Scepter of Celebras, which will allow you in your future Maraudon runs to skip all the previous area and start the instance after Celebras the Cursed!

    So now there is about hours to go if you want to get all the remaining bosses, including the most important one: Princess Theredras. If your group is still up for more hours, go to the next paragraph of the walkthrough. If not, you can get out of maraudon and form another group and directly teleport them to the 2nd half of Maraudon and continue on the next paragraph!


    8. Earthsong Falls

    This is where you end up after using the Scepter of Celebras from the pedestal behind the 1st Kahn, or after going further past Celebras the Cursed and jumping down the waterfalls. Follow the yellow path from the map for now.

    You’ll quickly find some Thessaly Hydras roaming around the cavern south of earthsong falls. They hit reasonably hard and have one special ability you must be careful with, they knockback every now and then anyone in too close range. So you want to avoid being knocked back into more of those hydras.
    Melees: always fight so your back is facing a wall or a safe place (like the waterfalls from where you arrived).
    Casters: Fight at max casting range so as to not get hit by the knockback.
    Clear all the Hydras on your way until you reach the tunnel to the south, and make sure you don’t skip any of those hydras, because some of them roam up to the tunnel, you don’t want them to add on you while you’re already dealing with the next pull.

    The next pull consists of 3 Subterranean Diemetradons, they are beasts so they can be sheeped or hibernated. Their special ability is an area effect 10 seconds silence. Casters: Stay at max casting range.

    Once you’ve dealth with the 3 Diemetradon, wait for the first patrol of elementals. Elemental patrols are either composed of 2 Theradrim Guardian or 1 Theradrim Guardian and small elementals (non elite). If you got a warlock in the group, they can banish the elementals, making it easier. If not, you must know that when a big elemental dies, it splits in 4 tiny elementals. What my group usually does is kill the two big elementals and then AE the 8 tiny elementals. It works well.

    After you’ve taken care of the 1st rock elemental patrol, go further in and kill the next 3 pulls which consist of diemetradon again, then go up the slope and wait for the 2nd elem patrol, kill it. Now you have a choice, you can either decide to skip Tinkerer Gizlock or not. If you decide to skip Tinkerer Gizlock, go directly to paragraph #

    9. Tinkerer Gizlock (Optional)

    If you want to kill Tinkerer Gizlock (read: if your group is interested in one of his drops), take the tunnel to the north, the one with snake packs called « Deep Borer » and follow the pink path on the map. These snakes are easy, with or without AEs. After the first snake pull you’ll be entering a larger room with a ramp going down, try to get the rock patrol out of the way as soon as possible, then work your way down until you end up facing a goblin named Tinkerer Gizlock.

    He is an easy fight, just make sure non-melees stay at max range from him, he is a caster and casts some AEs. He doesn’t have much HPs for a boss, burn him down quickly. He drops decent items including a very good caster sword:

    After that, go backwards and back on the Princess path, until you reach your next choice. Kill Landslide or not? If you decide to skip Landslide, just go to the last paragraph and stay on the princess path (yellow path on map).

    Landslide

    Go further up the 2nd part of the slope (to the south) and wait on the 3rd elemental patrol, dispatch it. Now you should have some big giants in sight, named Primordial Behemoth. Go over the bridge and kill the first one if he is alone, if not wait for the behemoth patrol to wander off, nothing much to say about these giants besides they hit rather hard.
    About the Primordial Behemoth patrol, you should lookout for it but this giant walks really slow, so you should see it coming from afar and be able to pull it solo. After having killed the first giant after the bridge, you can decide either to skip Landslide or to go directly for the princess. If you decide to skip Landslide (nobody in your group wants any of his drops), skip the following and go directly to paragraph #

    If you do want to kill Landslide, follow the green path from the map, work your way up the slope. Your last pull before Landslide will be 2 giants at the same time, I strongly advise that you assign one tank to each giant before engaging (your secondary tank can be a shaman, paladin, druid, or even a warlock/hunter pet, but just make sure the giant won’t be on the loose).

    After that you’ll be facing Landslide, the giant boss. He hits hard, has a lot of HPs, and has two abilities you must know of:

    • 1. He knockbacks his main target (the person on top of his aggro list, most likely your tank) far away. So your tank must position himself with his back to a wall, that way he won’t get punted far away and lose aggro.
    • 2. He does a wide area warstomp, which stuns everyone for a painful 5 seconds. Casters should try to fight Landslide at max range to avoid the stun. Also, make sure to never let your tank go low on health, because if you get stunned at that moment, odds are your tank will die during the 5 sec stun.

    Everyone must make sure to control their damage output at the start to let the tank get sufficient time to build a solid aggro. After that they can go all out.

    With that in mind, Landslide shouldn’t be a problem, and he drops some nice items:

    Including this nifty plate helm, which is also good nature resist gear:

    Princess Theradras and Rotgrip

    Go towards Princess Theradras, follow the yellow path. Pull the 4 diemetradons and kill them, then go further in and you’ll be entering an open area called « Zaetar’s Grave ». Wait for the rock elemental patrol and kill it. Then you have to start clearing your way through pairs of giants. You can skip the first 2 behemoths to the left, all the others you will have to kill on your way down the slope leading to Princess Theradras. Shortly you should be facing the charming Princess Theradras. Here is how you kill her:

    Abilities:

    • Every 20 seconds or so she does a point blank area effect with several waves that knockback anyone in melee range and also damage them.
    • Every now and then she will randomly cast fear on people, it can’t be dispelled, but undeads can use will of the forsaken, warriors in berserker stance (not recommended if you are tanking though) can use berserker rage. If you got a dwarf priest with you, he can use fear ward on your tank, it works!
    • Every now and then she’ll throw a rock randomly at a ranged attacker, disrupting their casting.

    How to:

    • Melee classes are heavily crippled in this battle, she keeps pushing them back and damaging them with her ae, so you should only let pure melee classes (Tank, Rogue) in melee. Paladins or Shamans will be more useful standing back and healing or nuking, unless they are the main tank of your group of course.
    • Melees: when she uses her AE knockback waves, don’t even try to fight the knockback and stay close to her, just let her push you away and wait till she’s done farting before you go in again.
    • Casters: stay at long range, you should never get hit by her AE knockback.

    Anyway, it is a slow and long fight, probably the hardest battle in Maraudon, but really manageable if you follow the above. Congratulations on killing Princess Theradras and completing the main maraudon quest! The princess also drops nice things, always 2 blue items out of 7, here are some of them:

    and the only nature resist item she drops:

    After the princess is dead, a ghost centaur named Zaetar’s Spirit should appear in the middle of the Princess’ lair. Talk to it and get the quest [51] Seed of Life (Dungeon), which you can turn in at Moonglade for extra XP and 1gold 50silver.

    Don’t go yet, there is still one boss to get, and it’s very close. Buff everyone with underwater breathing if you got a warlock in your group, if you don’t it’s ok, it will just be less comfortable.

    Go to the northern waterfall directly next to the princess lair, look down from there before you jump, make sure you don’t see a huge crocodile named Rotgrip swimming there before you jump. If the croco is not around, have your whole group jump down there and stay close to the waterfall. Wait for Rotgrip to come close and pull it to this corner. He is an easy fight, he just hits hard and is underwater, no difficulty besides this. Rotgrip is worth killing because he can drop:

    and these nature resist boots:

    That was all the bosses! Congratulations on clearing Maraudon completely. The only way out is to use Hearthstone or ask a mage for a portal, or to suicide! I hope you enjoyed this guide and the maraudon instance.

    Note: For the AQ20 / AQ40 nature resist gear farmers, when you go as deep as Landslide or Princess Theradras, the fastest way to go out and reset the instance is definitely to:

    1. Go naked
    2. Suicide
    3. Run back in as ghost and zone out, reset the instance

    Voila!

    -Jame

    © Copyrights www.wow-pro.com All Rights Reserved

    Sours: https://www.wow-pro.com/james-maraudon-guide/

    Guide maraudon vanilla

    Instance portal blue.pngMaraudon

    Race(s)

    IconSmall Cenarian Male.gifIconSmall Cenarian Female.gifCenarius' Children
    Template:Centaur Race
    Template:Satyr Race

    End boss

    Princess Theradras


    Maraudon is a system of caves located in the Valley of Spears, north east of Shadowprey Village, in Desolace. It is a combination of ancient centaur burial grounds, as well as a primal temple dedicated to the elemental earth. Enemy levels range from and the instance portal will block out all adventurers under

    History

    Maraudon is a holy place to the centaur — it is the tomb of Zaetar, keeper of the grove and son of Cenarius, and the house of Princess Theradras, an earth elemental.Template:Cite Zaetar rejected his keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Terramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children who have claimed this great cavern as their sacred stronghold Maraudon.

    Within the tomb is a maze of underground caves and tunnels, populated by the spirits of the long-dead centaur khans. Earth elementals, basilisks, and rock borers also inhabit the site. It is rumored that satyrs and other emissaries of the Burning Legion have moved into these caverns as well.Template:Cite

    Although each of the five centaur tribes (known as Black tribe, Brown tribe, Green tribe, Red tribe, and Yellow tribe) maintained its own stronghold elsewhere in Desolace, this was once the region's capital (shortly after the Battle of Mount Hyjal,Template:Cite) when there were no other cultures of any note in all of Desolace.Template:Cite At that time, the centaur had run all others down in their unceasing lust for conquest. However, now that Desolace has no affiliation, and members of other civilizations have moved back in, it is only one of several major settlements.Template:Cite Desolace no longer has a capital.Template:Cite

    Maraudon has a vast gathering of palatial tents surrounded by a palisade, the Valley of Spears, it once served as a cultural center and meeting place for all centaurTemplate:Cite. However, in recent times, many of the centaur tribes are at war and now it is inhabited only by the Maraudine clan. They are the protectors of Maraudon and only the bravest and mightiest of the tribe's warriors are chosen to guard the tomb of Zaetar.Template:Cite

    Behind a series of spiked barriers in the center of this mesa stands Terramok, an ancient titan vault rumored to hold Theredras, former princess of the vile earth elementals and legendary mother of the centaur race. Some even claim that Theradras guards the tomb of her husband, the keeper of the grove killed by the first khans. The only permanent centaur resident is Krullaran the Prophet. The centaur of Desolace turn to the khans for protection, but they look to Krullaran for guidance. Many believe he communes with the titans and possesses insight to the glorious return that the centaur will someday make to the northern lands.Template:Cite The name Maraudon may come from Maraudos.

    Protected by the fierce Maraudine centaur, Maraudon is one of the most sacred sites within Desolace. The great temple/cavern is the burial place of Zaetar, one of two immortal sons born to the demigod, Cenarius. Legend holds that Zaetar and the earth elemental princess, Theradras, sired the misbegotten centaur race. It is said that upon their emergence, the barbaric centaur turned on their father and killed him. Some believe that Theradras, in her grief, trapped Zaetar's spirit within the winding cavern - used its energies for some malign purpose. The subterranean tunnels are populated by the vicious, long-dead ghosts of the Centaur Khans, as well as Theradras' own raging, elemental minions.

    Geography

    Maps

    Pre-instance

    Subregions

    Earth Song Falls • Foulspore Cavern • The Noxious Hollow • Poison Falls
    Vyletongue Seat • The Wicked Grotto • Zaetar's Grave

    Quest guide

    Quest name Quest giver Zone location
    Alliance Alliance quests
    A&#;[42D]&#;Shadowshard Fragments (Alliance)IconSmall Human Male.gifAlliance&#;Archmage TervoshTheramore Isle, Dustwallow Marsh
    A&#;[47D]&#;Vyletongue Corruption (Alliance)IconSmall NightElf Female.gifAlliance&#;TalendriaNijel's Point, Desolace
    A&#;[51D]&#;Corruption of Earth and Seed (Alliance)IconSmall Cenarian Male.gifAlliance&#;Keeper MarandisNijel's Point, Desolace
    Horde Horde quests
    H&#;[42D]&#;Shadowshard Fragments (Horde)IconSmall Troll Male.gifHorde&#;Uthel'nayValley of Spirits, Orgrimmar
    H&#;[47D]&#;Vyletongue Corruption (Horde)IconSmall Tauren Male.gifHorde&#;Vark BattlescarShadowprey Village, Desolace
    H&#;[51D]&#;Corruption of Earth and Seed (Horde)IconSmall Cenarian Female.gifNeutral&#;SelendraSar'theris Strand, Desolace
    Neutral png Neutral quests
    N&#;[47D]&#;Twisted EvilsIconSmall Undead Female.gifNeutral&#;WillowKormek's Hut, Desolace
    N&#;[48D]&#;The Pariah's InstructionsIconSmall Centaur Male.gifNeutral&#;Centaur PariahSouth of Mannoroc Coven, Desolace
    N&#;[49D]&#;Legends of MaraudonIconSmall Cenarian Female.gifNeutral&#;CavindraOuter caves, Maraudon
    N&#;[49D]&#;The Scepter of CelebrasIconSmall Cenarian Male.gifNeutral&#;Celebras the RedeemedPoison Falls, Maraudon
    N&#;[51D]&#;Seed of LifeIconSmall Cenarian Male.gifNeutral&#;Zaetar's SpiritZaetar's Grave, Maraudon

    Note: the last two quests (N&#;[49D]&#;The Scepter of Celebras and N&#;[51D]&#;Seed of Life) are obtained after you enter the dungeon itself. Also, N&#;[49D]&#;Legends of Maraudon is found in the Maraudon area but before you go through the portal, in the pre-instance area.

    Pariah Quest

    You need to do the following:

    • Kill The Nameless Prophet at the start of the dungeon. Get the amulet.
    • Find the five khans. Use the amulet on each. Kill them and loot the gem.
    • Use one of the gems
    • Return to the Pariah

    The khans are found in these areas:

    • Middle area = 1st
    • Purple area = 2nd
    • Orange area = 3rd
    • Purple instance = 4th
    • Orange instance = 5th

    Guide

    This is a quick guide to doing the Maraudoninstance for Alliance characters. Horde information has been added where possible.

    Quick run down

    Maraudon can be split into several sections. At the start of the dungeon, you'll kill the mobs without blinking. You will eventually find an area with purple glowing rocks on the left, orange on the right. There is also a central entrance which takes you to the Princess, but you can't do that at first. Following the rocks, you enter an orange area or purple area, which lead to orange and purple entrances to the instance.

    You can do Orange or Purple Maraudon at level 45 or On the other hand, the Princess requires at least a couple of level 48s. I can't emphasize this enough: take a Mage. There are a lot of points where you get attacked by a lot of non-elites, and AoE attacks are vital.

    The big pools aren't lava, they're water. Jump into one and fill your vial for Vyletongue Corruption. Talk to Cavindra. Kill the Khan and go into the instance.

    There are small plants dotted around. They're not selectable. Use the filled vial near them and you'll get attacked (quite viciously). Killing each assailant purifies one plant. If you systematically clear the place you'll get 8 plants on the way to Noxxion. Every group member will get credit for the plant purification, regardless of who used the vial on the plants.

    A couple of notable things: the bright green Creeping Sludge move very slowly and hit very hard - usually for damage per hit, so its best to stay out of melee range, with a tank kiting them, and have your ranged DPS take them out one at a time. These aren't very difficult to kite around since they do move very slowly. A few tips:

    • Melees should only attack mobs that are nearly dead
    • Ranged attackers should unload everything they got and kite. Arcane Missiles are really useful here.
    • Anyone with a slowing attack (including Mind Flay) should unload it on the leading mob.
    • It is possible to run away from these things forever. As long as you run in a circle. In the middle of a very bad battle, I saw a paladin get seven of these to follow him around the instance. We picked them off one at a time and prevented the wipe.

    You've got to kill Noxxion for Legends of Maraudon. About halfway through he will split up and spawn some non-elite elementals and will re-form after you've killed them.

    After Noxxion, you can leave or push forward. There's one more boss (Razorlash) with a couple of good drops, and then Celebras. There's no point in doing Celebras without both the rod and the diamond.

    Vyletongue himself has four stealthed guards. Two of them can be pulled without aggroing him. He's easy, anyway. He drops the other piece of what you will need to create the Scepter of Celebras.

    Do note, however, that the Satyrs can gouge your tank, which can be disastrous if you aren't prepared.

    You'll notice that there's a lot of information about the orange side and not very much about the purple side. That is, quite simply, because the purple side is very easy in comparison.

    Celebras

    You get to him either by pushing on in the orange or purple sides. A bit of an insane battle because he keeps summoning non-elites. A lot of AoE is the only way to go here.

    After that (assuming you have the rod and diamond from Noxxion and Vyletongue), talk to him repeatedly and complete the sceptre quest. No more monsters will appear, so this bit is completely safe.

    Phew, now you're halfway through the instance. If you push on, you'll fall into a big lake.

    The Princess

    Players may access the final part of Maraudon directly using the Scepter of Celebras, by bringing it to an alcove in the middle of the pre-instance area and using it. It will then open a portal granting access to the shallow part of Earth Song Falls.

    The first part of this area is full of interesting bosses to kill, but they're all pretty easy apart from the Princess. The ordinary mobs present more of a challenge:

    • The basilisks in this area silence all the time. Casters should stand much further back than they usually do.
    • The rock elementals splinter and produce non-elites. AoE is very effective. Aggro management is essential if you don't want to kill your healers.

    There are a lot of patrols. Always wait for them, because they'll wipe even a good group very fast. The worst is that you can get pincered at T junctions by patrols going different ways.

    The princess herself is a level 48 elite, but has a kick like a mule. She has two main notable attacks. She fears melees quite a lot and has a large range AoE attack. Nature protection potions are extremely useful here. If your party is underlevelled, make sure you buy some before going after her. Although fast, she's very kitable. As long as you can stay away from her, a hunter or mage can pound away without difficulty. A good way of maximizing that is to actually have your ranged casters on opposite sides of her, although this can obviously cause problems for your healers. Important: Make sure you're not close to the edges, or else you can get knocked off and down into the river below.

    Having killed her, you'll get a quest called the Seed of Life. You need to get to Moonglade to do that, which involves grinding reputation with the Timbermaw furbolgs, but that's another story(An alternative quick way to get to Moonglade is to swim north of Darkshore until you get a notice that you are entering Moonglade waters. Then drown and you will be taken to the Moonglade graveyard. Rez at the spirit healer and you will be in Moonglade!) Of course, druids are exempt from doing any of these since they can simply teleport themselves to Moonglade.

    Other interesting bosses

    For details of the items these mini-bosses drop, see Maraudon loot.

    A few other bosses need a mention as they drop blue items. Some, of course, are more interesting than others.

    Rotgrip can be found by jumping off the waterfall after you kill the Princess. He's a big crocodile that hits pretty hard but otherwise is pretty straightforward. You may want to pull him to surface to eliminate problems with breathing underwater.

    Tinkerer Gizlock you can do by going up, past Zaetar's Grave, and clearing some non-elite snake clusters. He has a channeled fire attack that you can back away, but otherwise is straightforward.

    Landslide is up in the central cavern, after you climb up several ramps and fight off a patrol and several stationary guards. He's tricky in that he summons additional non-elites rock fellows, but they all spontaneously combust if you kill Landslide, so kill Landslide as soon as possible while distracting the little guys. Also, he occasionally has an AoE stun attack which can be annoying.

    Meshlok the Harvester is a rare spawn between the orange and purple zones who drops some very nice rogue/hunter armor. He is a little bugged and sometimes will be hard to see without using a "/target Meshlok" macro. He can be soloed by a skillful rogue on a stealth run (bring some free action potions to prevent getting stunned).

    Useful resistances

    Just about everything in Maraudon uses nature spells or poisons. Equipping gear with good nature resistance isn't necessary but will make your life easier. Hunters are very beneficial in this instance thanks to their Aspect of the Wild which gives all group members an extra 45 nature resistance.

    Against the princess, shadow resistance is helpful for the tanks to prevent the Fear effect. Once again, this is handy but not necessary. If you have a priest in the party with Fear Ward, this may also be useful applied against all of the party or just the tanks.

    Resources

    Herbs:

    Ore:

    • Gold Vein
    • Mithril Deposit

    Dungeon denizens

    Loot

    Sours: https://classic-wow-archive.fandom.com/wiki/Maraudon
    WoW Classic - MARAUDON 1 PULL in 10.5 min! - 100k xp/hr \u0026 up to 200g/hr! - Powerlevel and Gold Farm

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