Magic quest

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The Nation's First Team Building Fantasy Game

Wizard Quest is the leader in computer interactive games played in a live setting. The setting is a 13,000-square-foot fantasy-themed labyrinth full of secret passages, hidden entrances, a ball pit, and a mirror maze. Teamwork is required to beat your quest, so be sure to bring your friends!

As a quester, you must use your powers of observation and exploration to uncover the mysteries of the Quadrasphere, the land that encompasses the four realms: Earth, Air, Fire, and Water. You are given questions to answer, riddles to solve, doors to unlock, mazes to traverse, and physical barriers to overcome to get the lines of a spell you need to complete your quest. You need to work as a group and enter your answers in the Kindle as you uncover them.

Dragon Quest: (Easy) 

Can you find all four dragons hidden in the realms? You must learn each dragon’s name and answer a question about them. There is a 60-minute time limit for this quest, and it is recommended for those with small children or anyone wanting to explore the realms.

Apprentice Quest: (Medium)

Who will you serve? Become an apprentice of the realms. Solve riddles, puzzles and find hidden objects and creatures to help you on your way. The choices you make determine the wizard you will serve, Delzar or Havoc. You are given 60 minutes to complete your quest. This quest is recommended if this is your first time at Wizard Quest.

Freedom Quest: (Hard)

How many wizards can you free in 60 minutes? Solve riddles, puzzles and find hidden objects and creatures to help you on your way. This quest requires lots of teamwork, and don’t get discouraged if at first you don’t succeed. A black light flashlight is strongly recommended for this quest. (One needed per group. You can purchase one for $4.99 at checkout)

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"Family of 7 with kids age 15, 13, and 10 and we all had a blast. We tried the hardest quest and we weren't able to complete it, but we had so much fun trying!"

– Carol H. · TripAdvisor

"This was such a fun experience! We were a group of 9 but split into 2 groups so we could gather around the tablet easier. The kids ranged from 5-12 years old and they all enjoyed it! Adults too!"

– Crystal K. · TripAdvisor

"A great way to work as a team with friends or family while having loads of fun! Awesome experience!"

– Arlo G. · TripAdvisor

"Great interactive fun for the whole family! We had a lot of fun answering the questions and solving the game!"

– Casey W. · TripAdvisor

"I came to this place quite a few times! I love escape rooms, and I was afraid It wouldn't be challenging enough for me, but it was just right! I love all the secret rooms and doors."

– Abbie J. · TripAdvisor


Question mark.png

Questsare in-game completable tasks that are given to the player either by an NPC or a game function.

After you complete a quest, you will be rewarded with experience points and crowns. You can view the rewards you will receive after completion on the quest information GUI, which is visible for when you have an active quest.

Quests, after completion, must be turned into the original quest giver in order to claim your rewards. To have it completed, you have to take care of the objective given, whether it be to collect a lost item or give an item to another NPC.

As of now, in the Open Testing stages, there are not many quests available. When searching for a quest, you may view your screen and scour the area to be able to see an overhead "?" or the NPC name. Once you click on the nearby NPC and the dialog starts, you will be prompted to accept the quest, with a brief explanation of the quest itself. There are several unique types of quests currently in the game.

Quest Tiers


Starter quests can be accepted by any player, with no level restriction. NPCs that have a starter quest will have a white question mark above their heads.


Novice quests can be accepted by players level 25 and above. Novice quests appear as green question marks.


Apprentice quests can be accepted by players level 50 and above, and are the highest tier of quests currently implemented in the game. Apprentice quests appear as yellowish-green question marks.

Quest Types


Job Quests

Some NPCs have alternative fetch quest that is only available to NPCs with jobs, it has slightly different dialog, and the items that need retrieving depend on the NPC's job type.


Lost Item Quests

These quests were the first to be added to World of Magic and are the most common. They can start from almost any NPC in the game and revolve around finding a lost item in the world, like a hat or necklace or other item they own. The item spawns in a pre-set location.

Delivery Quests

These quests involve the player speaking to another NPC or Travelling Merchant, then returning to the NPC who originally gave the quest.

Hunt Quests

These quests require you to venture out into a wilderness area to find and defeat one or more wizards, dark wizards, bandits, or bounty hunters. Starter quests will give you one target, Novice quests will give you three targets, and Apprentice will give you six targets.

Attack Quests

These quests have you travel to a specific structure such as a bandit camp or pirate ship and defeat all enemies at that location.

Mini-Boss Quest

This quest requires you to defeat mini boss. A mini boss is an NPC with much higher of a level than an Apprentice level wizard. However they are not capable of reaching levels similar to the Magic Council Captains, and King David Silver. They also have a chance to drop a Dull Power or Defense Amulet.

Story Quests

Unlocked at level 30, the player chooses either the Hero or Villain Storyline. These quests lead the player along a story that reflects their choice.

Other Information

  • When you have an active quest, if you have not declined it, there will be a visible waypoint or objective marker circle that tells you how far you are from the location and where to go in order to complete the task.
  • Once all quest objectives are completed, you will be asked to return to the quest giver and talk to them. The same quest marker circle appears, so you are to know where you must return to.
  • If the NPC which gave the quest dies and you have completed the quest, it will give you the rewards without you having to go back to the person. This can sometimes be a method to save time.
  • After a quest is completed, you are unable to, most of the time, accept the same one again.
  • Positive reputation quests can spawn both inside towns and on the paths between them.
  • If you're doing a quest from a civilian from a town, they have to be awake, otherwise, you can't complete it if they're asleep, unless they are killed by an NPC or a player.


  • If you are unable to reside in the game and have progress on your quest, feel free to exit the game and return later. Most of the time, your progress saves(Only applies to storyline quests).
  • Sometimes, after completing a quest, the GPS direction back to the NPC that originally gave you the quest is gone, rendering players to trace back where they stood before. This is one of the common glitches found in-game.
  • If you finish your quest at night, you can kill a quest giver by yourself or with help of NPCs.
  • You cannot accept a quest from a NPC that is going to work.
  • Sometimes you can't get quests from NPCs even when they have a indicator above their head
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Live action magic role-playing game

MagiQuest is an interactive attraction in the form of a live action role-playing game in which players take the role of magic users. The game takes place in dedicated MagiQuest locations. Players, called Magi in the game, use an infrared (IR) emitting wand to interact with objects. These objects are scattered throughout the MagiQuest locations. By waving and pointing the wand at an object, referred to as "casting" in game, a player "activates" an object. For example, pointing a wand at a treasure chest will cause the chest to open, awarding an amount of gold to a player's account. At some locations, there are optional items available for purchase, unlocking secret areas or allowing a player to go on additional quests. Completing these additional quests or exploring these secret areas allow for even more in-game items, adding additional content to the game.


The first MagiQuest opened in Myrtle Beach, South Carolina at noon on June 15, 2005. The opening celebration included live appearances by actors featured in the quests. Additional MagiQuest locations have subsequently opened in East Hanover, New Jersey and Pigeon Forge, Tennessee. Great Wolf Resorts made an agreement with Creative Kingdoms in 2008 to install the game at all current Great Wolf Lodge resorts. In 2010, MagiQuest opened in the County Fair Games Gallery at Six Flags Great America in Gurnee, Illinois. MagiQuest closed at the end of the 2010 park season and was removed from the park. On July 31, 2011, MagiQuest opened in Fun City at the Palisades Mall in West Nyack, New York. In Japan, there was a MagiQuest kingdom near Tokyo Dome as well as at Lagunasia park. In December 2011 - January 2012, the first Canadian MagiQuest opened in a Great Wolf Lodge in Niagara Falls, ON.

On September 7, 2015, the Myrtle Beach MagiQuest closed permanently.[1] Other locations in West Nyack, New York and East Hanover, New Jersey were also permanently closed.

The Myrtle Beach location was owned by Creative Kingdoms (owner and developer of MagiQuest's technology and associated patents). When the Myrtle Beach location closed it was owned by Great Wolf Resorts, who bought out Creative Kingdoms in 2010 to make it cheaper to install MagiQuest in their hotels. Other locations are franchised besides the ones in Great Wolf Lodges, though many have also closed due to them cutting off support making it difficult to manage operation post-takeover.[2]

Related games[edit]

DinoQuest, a dinosaur-themed interactive game based on the same patented technologies is located in Santa Ana, CA.[3]

Announced at the IAAPA 2009 (International Association of Amusement Park and Attractions) trade show are plans for Creative Kingdoms (the parent company of MagiQuest) to create a spin-off company, 'AquaKingdoms' that will bring a new form of the technology used in MagiQuest to water based attractions. The first product of AquaKingdoms, SplashQuest, was introduced in prototype form to Schlitterbahn in New Braunfels, TX for the summer of 2009, though nothing else has come out of AquaKingdoms since the buyout.[4]

CompassQuest, a very similar game, can be found in some of the same locations as MagiQuest. It uses a compass as well as a wand, and there are no boss battles, unlike MagiQuest. At the Myrtle Beach location, after completing a Wayfinder Quest, the compass can activate stations to show you where items are for every quest and adventure in the game. At Great Wolf Lodge, in addition to the Wayfinder and Treasure Quests, it unlocks 7 other quests centered around certain lands (Piney Path, Tangled Woods, etc.).

In Fall 2013, a new game called ShadowQuest (now known as Journey to Save the Light), the first of projects to be created by Great Wolf post buyout, began to appear at six of the MagiQuest locations at Great Wolf Lodge. In its early version, it used pre-rendered videos for quest intros and success videos. However, encounters are now rendered in real time, allowing for dueling spells to immediately take effect.

When the Great Wolf Lodge in New England opened in 2014, it featured a new version of MagiQuest called "Guardians of the Realm Portals", with new characters, updated quest requirements, and different strategies/real-time rendering for the pixie, goblin, and dragon encounters. It would continue to use the same software as the older game until the lodge was upgraded.

In early 2016, the Anaheim lodge opened with a beta version of the new "MagiQuest Chronicles" which included a new version of Guardians of the Realm Portals, where all of the computer graphics (both at encounters and quest stations) are rendered in real time, as well as Journey to Save the Light (formerly ShadowQuest), and Rise of the Totem Masters, a Skylanders-esque game where you level up a totem figure by battling dark creatures. After the creation of MagiQuest Chronicles the original version and platform of the old game was dubbed as "Legacy MagiQuest" and Chronicles has also been given the fan name of "MagiQuest 2.0". It has since been expanded to all new Great Wolf Lodges that have opened in the past few years and the Williamsburg, Virginia location was also converted from the original game to MagiQuest Chronicles. The MagiQuest fan community has been quite critical of Chronicles as its quite different from the original gameplay and spirit of legacy.

In Summer 2021, another new version of the game debuted, officially branded as just MagiQuest, it is known internally as 'MagiQuest+' to differentiate it from the Legacy and MagiQuest Chronicles games. Like Chronicles, it is far removed from the original experience provided by the game prior to the Great Wolf takeover.


The Ancient Book of Wisdom[edit]

At all MagiQuest locations opened prior to 2013, with the exception of the Williamsburg Great Wolf Lodge, players are provided with an "Ancient Book of Wisdom," a booklet containing hints and riddles to help locate necessary object for completing quests, game directions, requirements for adventures (more advanced quests that require the use of certain spells obtained by completing quests), and a map of the location. The book's contents are unique to each location, much like how the quests and adventures are also unique to each location. The Book of Wisdom's ShadowQuest counterpart is called the ShadowQuest Guide.

At the Williamsburg Great Wolf Lodge and all MagiQuest locations opened after 2014, in addition to a printout map of the game area, players also use the MagiQuest Book of Wisdom app on iPhone or Android.[5]

Quests and adventures[edit]

The objective of MagiQuest is to build and gain power by obtaining magic runes. These runes are awarded for completing certain tasks, using the wand to activate targets marked with a stylised Q. The runes available on Rune Quests are: Lightning, Enchant Creature, Music, Protection, Freeze, Distraction, Healing, Portal, Dazzle, Reveal, Ice Arrow, and Master Magi. While the Master Magi Rune does not grant any spells like the other Runes, earning it opens up new Rune Quests specifically for Master Magi. These Runes are the Fire, Shield, and Potion Runes. The Celestial and Great Wolf Runes are also available at some Great Wolf Lodge locations.

Outside of the kingdom of MagiQuest, a player can use their wand and the powers they have earned to duel each other for gold and experience points.[6] At the Myrtle Beach location, Magi could also participate in "Garden Quest", a special rune that took Magi around Broadway at the Beach, an outdoor shopping mall in Myrtle Beach.

MagiQuest Online[edit]

MagiQuest Online (MQ Online) was an online version of the game created by Cyan Worlds, the creators of Myst. The game ran on the same engine used in Cyan's own online game, Myst Online: Uru Live (Plasma engine). MQ Online was sold in chapters; but only the first chapter was developed and available for gameplay. While the game had a free trial mode, each "chapter" had to be purchased individually per player account. Players who completed chapter one online were allowed to access an additional quest, the Silver Dragon, that could be played at selected MagiQuest and Great Wolf Lodge locations in the United States.

On October 1, 2012 Creative Kingdoms announced it would discontinue MagiQuest Online on December 31, 2012. As of 2013, the game is no longer available, and the Silver Dragon quest was made available to all Master Magi who defeated Charlock, the red dragon.

Technology of MagiQuest[edit]

The MagiQuest wand is a battery-powered infrared (IR) remote control device with an LED at the tip. Motion sensors (a spring sensor and a ball-and-tube sensor) inside the wand detect movement and cause the LED to emit a brief series of flashes which is unique to that wand. These flashes can be seen by pointing the wand at the lens of any digital video camera in a dark room. The wand's range is several meters. There is no on/off switch; when the wand is left motionless, the circuit is not energized, saving battery power.

The Compass Quest compass is a plastic housing containing an embedded RFID device that doesn't require battery power. Like the wand, every compass has a unique numeric code that is transmitted when in the range of a detector, approximately 1-2 centimeters (about 1 inch).

No information is stored in either the wand or the compass. The player's name, birthday, and nickname are associated with the wand and/or compass ID number at the time of purchase. The exact names and date given are irrelevant. This association is stored in a central online database server, and can be transferred to a new wand if the original one is lost. The server tracks the current status (runes and gold acquired, current quest, etc.) of every player in the system.

In-game objects contained embedded IR sensors, plus a set of RFID panels shaped like the outline of the compass. Game objects can include pictures on the walls, statues, ceiling tiles, animatronic chests, and video kiosks and projection rooms. Most stations have lights and audio prompts which play briefly on activation and shut off automatically, but kiosks and projection rooms additionally contain touchscreen video displays which allow the player to interact with the system for a short session; no login is required other than the presence of the wand or compass.

Gameplay typically consists of using a kiosk to receive instructions for a quest or adventure, then finding and activating a series of game objects. The requirements for the initial quests are printed in an instruction booklet supplied with the wand, but some quests must be received from the kiosks and committed to memory. Informational kiosks throughout the complex can be used to find out what parts of the current quest have been completed and what is left to do, but these omit certain clues to the locations of the objects.

The database is nationwide. The player's status (current quest, number of gold pieces, etc.) for every location can be queried from any informational kiosk in the network. Within a complex, it is updated continuously—for instance, after activating one object, a time limit (e.g. 30 seconds) may be given to find and activate the next object in the series, and if the limit is exceeded by even a few seconds, the next object will instruct the player to return to the previous station.

Content creation[edit]

Blackmore's Night[edit]

The band Blackmore's Night performs some of the music for MagiQuest. Candice Night, the band's vocalist, plays the role of Princess Candice. She also plays the role of Princess Amora, who is seen only at Great Wolf Lodge locations.

Wand accessories[edit]

There are several different replacement "orbs", known as "toppers", available for purchase. There is also a rune keeper on which to keep purchased rune replicas. The orb toppers relate to the specific clans that the player can join. While the toppers relate to the clans, the player, or Magi, can choose any topper he wishes. The Clans are:

  • Warrior (red)- Warriors' strength is in their bravery. Clan members have the power of dueling. They wield the power of lightning in their wand. Only the Man in the Mist can grant other Magi this power.
  • Woodsy (green)- Woodsy's strength is in their relationship with nature. Clan members can summon any naturalistic element or enchanted creatures to help them in their quest. This power of creature enchantment can only be granted to Magi of other clans by Serena the Pixie.
  • Trickster (purple)- Trickster's strength is in their magic. Clan members often use jokes, magic, or music to distract their opponents. Only Glittertail the unicorn can grant this musical power to Magi of other clans.
  • Shadow (black)- Shadow's strength is in their power and deceit. Shadow can disappear from a place on cue and easily distract their opponents. The stone gargoyle is the only one who can grant this Distraction Rune to Magi of other clans.
  • Majestic (blue or pink)- Majestic's strength is in their healing powers. Members of this caste possess the power to heal themselves and others. Magi of other clans can obtain this power after an encounter with Princess Candice or Princess Amora.

Toppers, Powers, and Recharge Requirements (A list of these can also be found while creating a new wand; however, powers vary by location):

  • Red Dragon/Global Dragon: Using the power "Fireburst", Magi can instantly defeat the Silver Dragon, Wintera, the Goblin King, and the Dark One Who Dwells in the Crypt (Defeat Charlock to recharge this ability)
  • Ice Dragon/Wintera: Using the power "Iceburst", Magi can instantly defeat Charlock, the Goblin King, and the Dark One Who Dwells in the Crypt (Defeat Wintera to recharge this ability)
  • Skull/Dark Stone: Using the power of the "Laughing Skull", Magi can instantly defeat Wintera, Charlock, and the Dark One Who Dwells in the Crypt (Recover the Princess' Jewels to recharge this ability)
  • Pegasus/Unicorn Horn: Using the power of "Music", Magi can ask Esmeralda the Spider, the Old Man in the Stone, and the Unicorn for what the Magi seeks from them and it shall be given freely (Recover the Unicorn's Star to recharge this ability). At locations without the Unicorn, this power grants all Magi in the kingdom a great abundance of gold from the Chaos Chest (recharged by finding the Dazzle, Enchant, and Healing runes in a set)
  • Ice Crystal/Pixie: Using the power of "Nature's Favor", Magi can dazzle the Pixie's Crystal or Unicorn Star, or summon all of the Princess' jewels and return them to her (Accept and Complete the "Music Rune" quest to recharge this ability). In ShadowQuest, this power can manipulate time to your favor at any virtual environment (this never needs recharging).
  • Pink Gem/Majestic Crown: Using the power of "Healing", you can heal the Pixie's Crystal or Unicorn Star, or you can get an extra chance to defeat the dragons or Goblin King (Accept and Complete the "Healing Rune" quest to recharge this ability)
  • Armillary: Magi can summon the "Owl", who can provide valuable knowledge that will assist them during a quest (Accept and Complete both Master Magi quests to recharge this ability; this recharge power does not apply to Great Wolf Lodge locations)
  • Trickster's Crown: Using the power of "Laughter", Magi can make the kingdom smile by confronting he who put the spider in the queen's cider, or, at locations without Quivermore, the Chaos Chest (Pay a large amount of gold to the Trickster to recharge)
  • The Blue Claw: Magi can instantly summon Xavier into the kingdom (Accept and Complete all basic quests at the location in a set; Celestial and Great Wolf Runes do not count)

You can choose your clan and choose a topper and decorations that correspond with the clan that you chose.


Clans are not available at some locations


External links[edit]

[TAS] SNES The Magical Quest Starring Mickey Mouse by Tompa in 14:47.42


Quest magic


Disney Holiday Magic Quest with ZOMBIES 2 Cast Compilation - Disney Channel


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